More than anything else this year, I am
coming to realize that at one point I did not know many of the things
I take for granted today. Speaking English, for example, or
being able to navigate a video game world. Last week I found
yet another skill that must be taught and learned: setting realistic
and meaningful goals. Since the first foray into survival mode
had been fairly aimless and confused I thought it would be good for
the students think before getting in game about what they hoped to
accomplish in their 45 minutes that day. They were to write down
three goals in their journals before logging into the server, and at
the end of the day they were to look at their goals again and see
whether or not they had accomplished what they hoped. Most of the
goals involved building a house, constructing weapons to fight
zombies, or exploring the world. Maybe I am being picky, but I was
hoping for more specific goals. The goals they came up with were
very vague, and easy to accomplish. But the more I consider it now,
the happier I am with the goals they set. Sure, they weren't
specific, attainable, short-term goals, however, they did give the
students a sense of self-direction. One goal that stood out to me
was to have unrestricted exploration. This is the way I run things
already in survival mode with the students, but it is a good reminder
to me to keep things that way and let the students be the creators.
My conclusion from last week is that if I want students to accomplish
a specific goal, I shouldn't set that expectation unless I give them
that goal and the means to accomplish it. Maybe this week I will do
the goals assignment again, only this time I will supply one goal
while the students come up with the other two. Ooh, maybe I could
give each of them a different goal...a sort of secret mission...they
could get into that. We'll have to see.
My main takeaway from the architecture
group was that I need to find a new location for our server computer.
Half an hour into our time someone accidentally unplugged the
server's power strip (this is in a different room from where we
actually played the game). Thus 30 minutes of coordinated lighthouse
construction was lost. So the server will have to move to a safer
location. But beyond that, I'm concluding that the current architecture
project is too big of an endeavor for what we can do the rest of this
school year. I'm going to let them finish the lighthouses they have
been working on, but after that I decide what sort of direction to
take the group. Maybe they would be more into building a model of
something they know, like our building, instead of a lighthouse they
have never seen or heard of before. Any ideas on other sorts of projects that can be done in Minecraft?